Showing posts with label digital animation. Show all posts
Showing posts with label digital animation. Show all posts

Monday, March 7, 2011

Which Animation Principle is Most Important?

That's a tough one. Timing and posing are top contenders, but if I had to choose one, it would be timing. Great poses with bad timing can ruin your animation, but bad poses with great timing can still get the idea across. Both scenarios are obviously not ideal, but I prefer timing over poses.

To me, timing is really important because it determines the intention of your actions. You can have a simple head turn, going from one pose to another, but the feeling will change depending on how you transition from pose to pose.

If the timing is slow, the character may appear tired or very cautious, and if the timing is fast, the character may appear nervous or panicky. Or, let’s say you have a character (a student, for instance) picking up a piece of paper (a test). Your poses and body language will tell us how he feels to some extent, but the timing of how he picks up the piece of paper will tell us if the student is nervous, confident, or stressed.

Or, let's say a character is jumping and falling. Your poses could be fantastic, but if the timing is off, then the physics are off. If the weight is off your animation won't be believable or entertaining. If your poses are bad but the timing is spot on, your animation might not be pretty to look at, but the intention and overall feel and believability of your animation will be intact and the story idea will be somewhat preserved.

Of course, if your poses are absolutely horrendous and your character looks happy and proud instead of sad, then your audience will be confused no matter what. :)

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Friday, September 24, 2010

How the Internet has Improved Access to Animation

Animation is not the only artform to benefit from the best invention ever, in fact, all forms of audio-visual entertainment have benefited from it. What has brought this to my attention was the Chapter 11 filing of Blockbuster Video (click through to see the headline of the Chicago Sun Times that I can only hope was known to be satirical before it was published).

The store near us closed a couple of months ago, and I dutifully paid them a visit to see what I could salvage. I found an Irish film, the Teen Titans movie, Spirited Away and Beavis & Butthead Do America (ah , my teenage years). There was also some even more random items that I passed up on, namely some older children’s stuff and a couple of volumes of Sailor Moon.

The main reason I passed them up (besides not being interested) was that I couldn’t justify the cost nor the loss of space on my shelf. I suppose I subconsciously realized that if I really wanted, I could find them again through other means.

The growth of Netflix and Hulu has meant that for animation fans, finding older or more alternative TV shows and films is not near as difficult as it used to be. In times gone past you had to visit the Goodwill stores and car boot sales (also known as flea markets) to find them. For the slightly sketchy stuff, you might need to visit a speciality shop, or know a place with some items under the counter.

The greatest asset to all of this has, of course, been YouTube. Just on a casual search from memory, I found Astronomeus (a Felix the Cat short) from 1929, Saturday morning cartoon from the 80s Galaxy High (with character designs by John K.) and an obscure English film animated in Poland during the Cold War.

The downside to all of this is that the vast majority of stuff posted on YouTube is illegal against copyright, so there is a good chance that if you’re reading this post in a couple of months those links will be broken. Happily, folks are always re-posting things so it should just be matter of searching a bit harder or by trying another video site.

What’s the upside, well for one if people are looking for this stuff it indicates that a demand does exist. What’s even better is that said demand can be satisfied relatively easily and cheaply by using the Internet in the same way that the pirates loyal fans have done. Older, more obscure content should not be left to rot away in the archives. It would be much better to digitize them and allow anyone to view them. Despite what the detractors say, it is always possible to use free content to turn a profit.


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Tuesday, September 21, 2010

Utilize Your Art Skills to Digital Animation

From the most mind-bending parts of the Matrix series to animated heroes such as Batman, professionals in digital animation are behind some of the most eye-catching aspects seen on the big screen, online and on TV. Digital animation has come a long way and it is actually so popular it is being used to propel movies, video games and even ads into the mainstream. Now is a great time to enter this field because the industry is growing and presenting many unique job opportunities in Canada and abroad.

With the ever-changing digital animation market, competition is fierce. You’ll have to bring your most artistic creativity, which means understanding composition and having the ability to draw. Whether you’re creating computer-generated images or a storyboard, you’ll need a grasp on basic art skills. Digital animators should also know the technical side of the industry because computer generated imagery careers are becoming more technological. Some software 3d modeling program must be mastered. Another important skill for today’s digital animators is the ability to tell a story. This includes having a good sense of timing and pacing and knowing how to get your characters to express themselves in a way that is credible. Lastly, digital animation is not a field in which you work by yourself. Therefore, teamwork is essential. You may have to follow or give direction, communicate clearly and make the product come together to appear as if one person created it.

Jobs in the field of digital animation vary, and include 3D character animators, lighters, modelers, riggers, level designers for games, texture artists, technical directors, compositors and visual effects supervisors. Most animators, however, complete some common tasks in a normal day’s work. For example, digital animators are involved in drawing the storyboard and creating models. They then design an animated environment that includes background, sets and objects as well as characters. The next step is to create each frame, work out the timing of movements and make sure it all meets the script and soundtrack requirements. Throughout the process, the use of computer software is incorporated.

Centennial College’s Digital Animation Program has been launching the careers of digital animators since 1996. In a 14-month span you will prepare for work film, TV, broadcast and game design. The program offers a project-based learning approach that gives students 24-hour, 7-day-a-week access to labs and workstations. Small sized-classrooms and one-on-one instruction also provide students with detailed learning and the opportunity to have all their questions answered. They are also well trained in life drawing, acting for animation and storyboard training. Aside from courses such as Broadcast Design, Character Animation, and Drawing for 3D Modeling and Animation, the school provides an opportunity for a field placement so that training can be applied to the real workforce. As a result, one important outcome of the Digital Animation program is that students produce a demo reel to showcase their abilities.

In order to apply for Digital Animation at Centennial College, students must present at minimum an Ontario Secondary School Diploma (OSSD) or equivalent or be 19 years of age or older. They are also required to possess compulsory English 12C or U credit or skills assessment, or equivalent. Lastly, English proficiency, a program admission session and a portfolio review are required. Your portfolio may include 10 to 15 pieces such as illustration, photography, video animation, computer generated artwork, music, performance art or publishing.


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