Friday, September 10, 2010

Fire! Fire! 1.2 for iOS 4 – Physics Game Tests Balance and Reaction Time

Hollywood, California – Heavy Six Entertainment today is pleased to announce Fire! Fire! 1.2 for iPhone and iPod touch, an update to their whimsical game testing balance and reaction time. Featuring high camp graphics and animation, stick figure people jump from atop a burning building, and the player must maneuver a pair of firemen to catch them in the trampoline they hold. After bouncing back up, the jumper may release the water from one of the fire buckets held aloft by helicopters, dousing the flames, and then be caught again. Gameplay is enhanced by sound effects, quips made by the fleeing jumpers, the fine tilt adjustment necessary to position the safety net, and the rapid acceleration required to impart counter spin to the jumper so he will bounce back up at an angle.

Intentionally foregoing the realistic graphics of most iPhone games, Fire! Fire! employs highly simplistic, though expressive stick people, and 2D, scrawled objects. At the start of the seven level game, played in portrait orientation, there is a seven story building partially viewable at the extreme left with red flames coming from the windows. Five helicopters, each carrying a bucket of water, hover at the top of the screen. Another building, not on fire, is partially viewable on the extreme right. Stick figures jump from the roof of the burning building on the left, hoping to be caught in the safety net held by two stick figure firemen wearing red helmets standing on the sidewalk below.

The challenge for the player, who is in control of the firemen, is that jumpers often fall far from the safety net. By observing their trajectory from the rooftop, the player must tilt the device precisely to catch the jumper in a small circular, net/trampoline the firemen hold between them. Jumpers who are not caught create red splatters on the sidewalk and offer asides in chipmunk-like voices such as “Oh, I’m dead!” or “Ah, my pancreas!” Those who bounce off the net perform doodle acrobatics in mid-air, and may reach one of the five water buckets overhead. When they do, the entire screen is covered in blue water and the fire is quelled on one floor of the burning building. The game then continues until everyone in the burning building has jumped.

Feature Highlights:
* 100 points for initial safety net catch
* 200 to 500 points for second safety net catch
* 100 to 1,600 points for hitting a water bucket
* 100 points for bouncing against a building wall
* 1,000 points for completing each level
* Extra life every 10,000 points!
* Each jumper must be caught twice, with points awarded each time
* Score for each round is displayed at the bottom of the screen

Fire! Fire! introduces an additional challenge by awarding extra points for having jumpers carom off buildings on their bounce back up toward the water buckets. This requires a quick flick of the wrist to send the jumper back up diagonally. To complete a level, all five buckets of water must be dropped onto the burning flames. Scores are recorded and a leaderboard is displayed.

“Fire! Fire! is a hilarious game that requires real skill to master,” stated developer Mark Greenfield. “We make full use of both the iPhone’s tilt sensor and accelerometer to create dynamic, fun gameplay.”

Device Requirements:
* iPhone or iPod touch
* iOS 4 or later
* 4.2 MB

Pricing and Availability:
Fire! Fire! 1.2 is only $0.99 (USD) and available worldwide exclusively through the App Store in the Games category. Review copies are available upon request.

Heavy Six Entertainment
Fire! Fire! 1.2
Purchase and Download
Screenshot 1
Screenshot 2
Application Icon

Located in Hollywood, California Heavy Six Entertainment was Co-Founded by Mark Greenfield in 2009. The company mission is to bring a new breed of accelerometer and physics games to the marketplace. Mark (aka Darwin Chamber), who also works as a Hollywood sound designer, does both software development and original sound for the company. Copyright (C) 2010 Heavy Six Entertainment. All Rights Reserved. Apple, the Apple logo, iPhone and iPod are registered trademarks of Apple Inc. in the U.S. and/or other countries.

Related Link's

Have You Ever Seen A Robot Breakdance?

For those of us growing up watching Tomorrow’s World, we thought by 2010 we’d have robot butlers and other such gadgets doing our own private bidding. Alas, technological advancements haven’t been as rapid as we’d hoped and to be honest, we’re impressed by robots doing pretty much anything these days.

So then, how impressed would we be if someone showed us a robot that could dance or fight according to our controls. Well now not only can you see it, you can own the robot doing the dancing; admittedly it’s a little expensive at £450, but you can always put it on your gifts list!

The new MechRC (radio controlled) robot is the most easy to program and easy to use piece of robotics you’re likely to see. With 100+ preinstalled motions and sounds you can have the little beast displaying his dance moves within an hour of taking him out of the box.

Actually programming movement into the bot is simple too. The Mech RC can be programmed using software that comes in the box; the software lets you drag the robot into the position you want, then program motion using a filmstrip type animation. It’s extremely easy to then add sound effects and music to accompany the robots’ movements, which will be played through the speaker in the middle of the MechRC’s chest.

The MechRC comes already built when you buy it, which allows you to just get on with the job of programming it and having some fun. It also comes with an IR remote control should you want him to break into a spontaneous dance or fight routine.

For what are pretty much toys, these robots are quite pricey, but they’re great fun and will no doubt keep you engaged for hours on end! The movement of the robot is extremely natural and it’s capable of completing some impressive physical manouvers. You never know, if technology carries on in this direction, we might end up with those robot butlers after all.

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